Is there a way to make the needed inflicted damage to kill someone equal for terrorists and counter-terrorists when the plugin is set to "killall" ?
Because actually a terrorist needs to throw more bullets to kill another terrorist than a counter-terrorist needs.
Another thing : if we can't remove the roundtime , may be can we take advantage of it and for exemple give a frag to players who are alive at the end of the round without any death during it (sounds like impossible that a player can pass a round without dieing but why not

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