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fix plugin need help


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[ --<-@ ] Black Rose
ANNIHILATED
Join Date: Sep 2005
Location: Stockholm, Sweden.
Old 02-07-2007 , 06:50   Re: fix plugin need help
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It works, though, 5 feet(?) aint a far range. ^^
Anyway, this is tested and works.
Code:
#include <amxmodx> #include <amxmisc> #include <fakemeta> #include <fakemeta_util> new const PLUGIN[] = "Explosive Flashbangs" new const VERSION[] = "0.1.0" new const AUTHOR[] = "SAMURAI" #define TE_EXPLOSION 3 new explode; new g_MaxPlayers new pCvar; new g_msgScreenFade public plugin_init() {     register_plugin(PLUGIN, VERSION, AUTHOR)     pCvar = register_cvar("explosive_flashbangs","1");     register_forward(FM_EmitSound,"fw_emitsound");     g_MaxPlayers = get_maxplayers()     register_event("ScreenFade", "event_ScreenFade", "b", "4=255", "5=255", "6=255")     g_msgScreenFade = get_user_msgid("ScreenFade") } public event_ScreenFade(id) {     if ( ! get_pcvar_num(pCvar) )         return PLUGIN_CONTINUE     message_begin(MSG_ONE_UNRELIABLE, g_msgScreenFade, {0,0,0}, id)     write_short(read_data(1))     write_short(read_data(2))     write_short(read_data(3))     write_byte(0)     write_byte(0)     write_byte(0)     write_byte(0)     message_end() } public plugin_precache()     explode = precache_model("sprites/explode1.spr"); public fw_emitsound(entity,channel,const sample[],Float:volume,Float:attenuation,fFlags,pitch) {     if( get_pcvar_num(pCvar) && ( equali(sample,"weapons/flashbang-1.wav") || equali(sample,"weapons/flashbang-2.wav") ) )         flashbang_explode(entity);     return FMRES_IGNORED; } public flashbang_explode(greindex) {     new Float:origin[3];     pev(greindex,pev_origin,origin);         message_begin( MSG_BROADCAST,SVC_TEMPENTITY);     write_byte(TE_EXPLOSION);     write_coord(floatround(origin[0]));     write_coord(floatround(origin[1]));       write_coord(floatround(origin[2]));         write_short(explode);         write_byte(80);     write_byte(10);     write_byte(0);         message_end();         flashbang_damage(origin, "flashbang", 50.0, 300.0) }   public flashbang_damage(Float:origin[3], const classname[], Float:damage, Float:range) {     new Float:pOrigin[3]     new Float:dist     new Float:tmpdmg         for ( new i = 1 ; i < g_MaxPlayers ; i++) {         if ( is_user_alive(i) ) {             pev(i,pev_origin,pOrigin)             dist = get_distance_f(origin,pOrigin)                         if ( dist <= range ) {                 tmpdmg = damage - ( damage / range ) * dist                 fm_fakedamage(i, classname, tmpdmg, DMG_BLAST)             }         }     } }

Last edited by [ --<-@ ] Black Rose; 02-07-2007 at 16:46.
[ --<-@ ] Black Rose is offline
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