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Setting Angles and Origins.


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Drak
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Join Date: Jul 2005
Old 02-04-2007 , 19:32   Re: Setting Angles and Origins.
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Originally Posted by lunarwolfx View Post
Well that totally complicates things even more.

If that's the case, you'll have to hook FM_Think, and flag when the sentries need to form a circle, and work the math to have them rotate around the player. If you're going to have them walking to form the circle, then I would suggest you take a look at p3tsins civilian npc plugin for references.
They don't need to walk, even know they can't ;) (http://www.thewall.de/content/media/...ies/sentry.png)
And the rotating around the player was just a little extra, wasn't really needed. Mainly I was just trying to figure out how to make there origin shifting off on an angle.
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