Raised This Month: $ Target: $400
 0% 

Setting Angles and Origins.


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
lunarwolfx
Member
Join Date: Feb 2005
Old 02-04-2007 , 18:44   Re: Setting Angles and Origins.
Reply With Quote #1

okay you say it stays in the same place, yet you say it spins around the player until the players death. So are the monsters stuck in the same place they're spawned, or do they follow and circle the player?

If it's the latter option, then it's not as simple to do, but I'll try to do the math and figure it out, but what's the radius you want the circle to be?
lunarwolfx is offline
Drak
Veteran Member
Join Date: Jul 2005
Old 02-04-2007 , 18:54   Re: Setting Angles and Origins.
Reply With Quote #2

Quote:
Originally Posted by lunarwolfx View Post
okay you say it stays in the same place, yet you say it spins around the player until the players death. So are the monsters stuck in the same place they're spawned, or do they follow and circle the player?

If it's the latter option, then it's not as simple to do, but I'll try to do the math and figure it out, but what's the radius you want the circle to be?
They are a stationary monster, they spawn in the same place, and don't move. (It's a HL1 monster, not a made AMXX entity)
But I would like to have them rotate around the player after they join around in a circle.
Also, the radius of the circle is 1000 HL1 Units (I have no idea what units HL1 measures in)

Last edited by Drak; 02-04-2007 at 18:57.
Drak is offline
Send a message via MSN to Drak
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 00:38.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode