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TFM Models Menu Help.....


  
 
 
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djdeath
Junior Member
Join Date: Jan 2007
Old 02-03-2007 , 03:12   Re: TFM Models Menu Help.....
Reply With Quote #4

Ok ... the code was so confusing i decided to go ahead and re-write the code

..... OK i decided cause i was confusing myself... for the meantime i will just add in the models as i want untill i can figure out how to make the plugin read an INI file...


heres a new version of my plugin...

Code:
#include <amxmodx>
#include <amxmisc>
#include <tfcx>

#define PLUGIN "TFM Model Mod"
#define VERSION "0.1"
#define AUTHOR "Watch Your Back"


public plugin_init() {
    register_plugin(PLUGIN , VERSION , AUTHOR)
    
    register_clcmd("say /setmodel" , "model_menu");
//    register_event("ResetHUD","event_resethud","b");
    
    
    // Add your code here...
}

  // ------------------------------------------------------------------------------------------
  // --CUSTOM MODEL LIST----------------------------------------------------------------------
  // ------------------------------------------------------------------------------------------
  public get_models(array[32][],len) {
    // get a list of custom models
    new dirpos, output[64], outlen, filledamt;
    // go through custom models
    while((dirpos = read_dir("models/player",dirpos,output,255,outlen)) != 0) {
      if(containi(output,".") == -1) { // if not a file (but a directory)
        // check if model is actually there
        new modelfile[64];
        format(modelfile,63,"models/player/%s/%s.mdl",output,output);
        // if it exists
        if(file_exists(modelfile)) {
          format(array[filledamt],len,"%s",output);
          filledamt += 1;
        }
        // if we are out of array space now
        if(filledamt > 32) {
          return filledamt;
        }
      }
    }
    return filledamt;
  }
  
    // ------------------------------------------------------------------------------------------
  // --PLUGIN PRECACHE------------------------------------------------------------------------
  // ------------------------------------------------------------------------------------------
  public plugin_precache() {
    // get custom models
    new models[32][33], num;
    num = get_models(models,32);
    // loop through them
    for(new i=0;i<num;i++) {
      new modelstring[64];
      format(modelstring,63,"models/player/%s/%s.mdl",models[i],models[i]);
      precache_model(modelstring);
    }
  }

/*public event_resethud(id) {
    
}*/

public model_menu(id){
    new menu = menu_create ( "TFM MODEL MENU" , "model_handler")
    
    menu_additem(menu , "\w Change Model", "1", 0)
    menu_additem(menu , "\w Reset Model" , "2" , 0)
    
    menu_setprop(menu , MPROP_EXIT , MEXIT_ALL)
    
    menu_display(id , menu , 0)
}

public model_handler(id , menu , item) {
    
    // ON EXIT CLOSE MENU
    if (item == MENU_EXIT){
        menu_destroy(menu)
        
        return PLUGIN_HANDLED
    }
    
    new data[6], iName[64]
    new access, callback
    menu_item_getinfo(menu, item, access, data,5, iName, 63, callback)
    
    new key = str_to_num(data)
    
    switch(key)
    {
        case 1:{
            new menu_ChangeModel = menu_create ( " Change Your Model" , "changeModel_handler")
            
            menu_additem (menu_ChangeModel , "\w Atomic" , "1" , 0)
            menu_additem (menu_ChangeModel , "\w stfu_monkey" , "2" , 0)
            
            menu_setprop (menu_ChangeModel , MPROP_EXIT, MEXIT_ALL)
            
            menu_destroy(menu)
            
            menu_display(id , menu_ChangeModel , 0)
            
        }
        
        case 2:{
            tfc_clearmodel(id)
            client_print(id, print_chat, "You reset you Model")
            menu_destroy(menu)
            
            return PLUGIN_HANDLED
        }
        
    }

    //lets finish up this function with a menu_destroy, and a return
    menu_destroy(menu)

    return PLUGIN_HANDLED
 }

 public changeModel_handler(id , menu_ChangeModel , item) {
    
    // ON EXIT CLOSE MENU
    if (item == MENU_EXIT){
        menu_destroy(menu_ChangeModel)
        
        return PLUGIN_HANDLED
    }
    
    new data[6], iName[64]
    new access, callback
    menu_item_getinfo(menu_ChangeModel, item, access, data,5, iName, 63, callback)
    
    new key = str_to_num(data)
    
    switch (key) 
    {
        case 1:{
            tfc_setmodel(id, "atomic", "")
            client_print(id , print_chat, "Your model has been changed to atomic.")
            menu_destroy(menu_ChangeModel)
            
            return PLUGIN_HANDLED
        }
        
        case 2:{
            tfc_setmodel(id, "stfu_monkey" , "")
            client_print(id , print_chat , "Your Model has been changed to stfu_monkey")
            menu_destroy(menu_ChangeModel)
            
            return PLUGIN_HANDLED
            
        }
    }
    
    menu_destroy(menu_ChangeModel)
    return PLUGIN_HANDLED
}
i will also attach the sma..

also, when i run this througth the compiler i run with 0 errors but....

when i am in TFC and i decided to use the "Reset Model" off of the 1st menu, i set the code to
Code:
        case 2:{
            tfc_clearmodel(id)
            client_print(id, print_chat, "You reset you Model")
            menu_destroy(menu)
            
            return PLUGIN_HANDLED
        }
the error comes up in console as.. somethink like

error model model/player/scout017D/scout017D.mdl could not be found.

or somthing to that nature, i dont know where its getting the 017D part of that ... its just sposed to set the model back to the userclass model... maby someone can help me out a little Thanks!
Attached Files
File Type: sma Get Plugin or Get Source (tfm_models.sma - 688 views - 4.1 KB)
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