if you confirm this estate is made by plugin, well then, the underside maybe can help you:
Code:
#include <amxmodx>
#include <fakemeta>
#define PLUGIN_NAME "resetenthealth"
#define PLUGIN_VERSION "0.1"
#define PLUGIN_AUTHOR "CZ*Ryu"
#define MAXPLAYERS 32
new const sClassname[] = "classname"
new const sFuncBreakable[] = "func_breakable"
new const sFuncPushable[] = "func_pushable"
public plugin_init()
{
register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR)
set_task(2.0, "task_reset_EntHealth")
}
public task_reset_EntHealth()
{
new ent = -1
while ( (ent = engfunc(EngFunc_FindEntityByString, ent, sClassname, sFuncBreakable)) > MAXPLAYERS )
{
set_pev(ent, pev_takedamage, DAMAGE_YES)
set_pev(ent, pev_health, 1.0)
}
ent = -1
while ( (ent = engfunc(EngFunc_FindEntityByString, ent, sClassname, sFuncPushable)) > MAXPLAYERS )
{
set_pev(ent, pev_takedamage, DAMAGE_YES)
set_pev(ent, pev_health, 1.0)
}
}