Is there any way to use client_damage or similar to stop the damage from actually occurring to the player.
I want to firstly compare the id's of the attacker and victim (easy) and then possibly stop the damage from happening if the id's are what the script was looking for.
Eg. Gives you god mode but only from specific people.
-e- I tried using set_user_health to add the damaged health back onto the player but obviously this acts too late to prevent death from headshots..