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Protecting the Plugin Author Name


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dutchmeat
Senior Member
Join Date: Sep 2006
Old 01-29-2007 , 08:26   Re: Protecting the Plugin Author Name
Reply With Quote #1

I don't think that that integer is shown in a game dll, and why is the second loop unneeded? i need to check every character with the alfabet.
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MaximusBrood
Veteran Member
Join Date: Sep 2005
Location: The Netherlands
Old 01-29-2007 , 10:15   Re: Protecting the Plugin Author Name
Reply With Quote #2

Quote:
Originally Posted by dutchmeat View Post
I don't think that that integer is shown in a game dll.
Of course it is stored, how else do you think it is going to check that the sum is 84?

Quote:
Originally Posted by dutchmeat View Post
and why is the second loop unneeded? i need to check every character with the alfabet.
Yes, you're right. I misread it because you have a stupid way of adding the numbers, just use the char numbers.
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schnitzelmaker
Senior Member
Join Date: Apr 2006
Location: HERE
Old 01-29-2007 , 10:39   Re: Protecting the Plugin Author Name
Reply With Quote #3

Why not use md5 or an random integer.
Code:
md5 - Calculates the md5 keysum of a string.
md5 ( const szString[], md5buffer[34] )

Quote:
Also how do you know the num is 86 ?(if you haven't viewed the source)
Dissamble it.
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