Maby spawns limit teams too. Here's a code to count spawns
Code:
#include <amxmodx>
#include <fakemeta>
public plugin_init() {
register_plugin("", "", "")
new ent = get_maxplayers(), ctspawns, tspawns
while ((ent = engfunc(EngFunc_FindEntityByString, ent, "classname", "info_player_deathmatch")))
tspawns++
ent = 0
while ((ent = engfunc(EngFunc_FindEntityByString, ent, "classname", "info_player_start")))
ctspawns++
}