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damage event


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lunarwolfx
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Join Date: Feb 2005
Old 01-28-2007 , 01:20   Re: damage event
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Code:
new life_steal = floatround(float(current_hp) + (float(damage)))

Not that this would help your problem, but, isn't that the same as this:

Code:
new life_steal = current_hp + damage

You made them both floats, only to floatround afterwards?
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