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Creating a ladder.


  
 
 
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lunarwolfx
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Join Date: Feb 2005
Old 01-26-2007 , 21:10   Re: Creating a ladder.
Reply With Quote #9

Quote:
Originally Posted by [ --<-@ ] Black Rose View Post
Thank you all. I've tryed some different combinations and it didn't really work well... I can't climb it. It looks like I'm lagging my way trough it.
Code:
#define ORIGIN { 0.0, -400.0, -350.0 } #define ABSMAX {-958.0, 1474.0, -94.0} #define ABSMIN {-978.0, 1342.0, -3042.0}         ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "func_ladder"))     if ( ent ) {         set_pev(ent, pev_origin, ORIGIN)         set_pev(ent, pev_solid, SOLID_BSP)         set_pev(ent, pev_movetype, MOVETYPE_PUSH)         engfunc(EngFunc_SetModel, ent, "*12")         set_pev(ent, pev_modelindex, 13)         set_pev(ent, pev_absmin, ABSMIN)         set_pev(ent, pev_absmax, ABSMAX)     }
The problem might be because you need to take a brush that has the aaatrigger texture.

Last edited by lunarwolfx; 01-27-2007 at 00:42. Reason: changed aaatexture to aaatrigger
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