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Creating a ladder.


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Cheap_Suit
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Join Date: May 2004
Old 01-26-2007 , 17:51   Re: Creating a ladder.
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Quote:
Originally Posted by commonbullet View Post
You could add a 'ladder functionality' to an existent map object, i.e.
And it doesn't require to be a func_illusionary or even a brush entity.
Please do share. Also will it work using fake touch? Because your other thread (about detecting touching the ladder) says that you cant hook it to touch.
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Old 01-26-2007, 23:45
commonbullet
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commonbullet
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Old 01-27-2007 , 00:06   Re: Creating a ladder.
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Quote:
Originally Posted by Cheap_Suit View Post
Please do share.
Sorry I think expressed it badly. I was trying to say that his argument about being impractible to make a ladder through script was inadequate. I've never tried to do it my self though.
Quote:
Originally Posted by Cheap_Suit
Also will it work using fake touch? Because your other thread (about detecting touching the ladder) says that you cant hook it to touch.
I think didn't get that. (why would you want to fake touch a ladder anyway?)

Quote:
Originally Posted by lunarwolfx
The problem might be because you need to take a brush that has the aaatexture.
I've just checked that you can actually make a func_ladder with any texture in hammer (tried to compile with both hlbsp and old qbsp2). So, your supposition is likely to be wrong.
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Cheap_Suit
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Old 01-27-2007 , 15:56   Re: Creating a ladder.
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Originally Posted by commonbullet View Post
I think didn't get that. (why would you want to fake touch a ladder anyway?)
Because I want to make a ladder without a specific origin and/or be triggered if a certain entity is touched.
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