Dutch will help Dutchie,
Code:
message_begin( MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(0) // TE_BEAMPOINTS
write_coord(startloc[0])
write_coord(startloc[1])
write_coord(startloc[2]) // start location
write_coord(endloc[0])
write_coord(endloc[1])
write_coord(endloc[2]) // end location
write_short(spritename) // spritename
write_byte(startframe) // start frame
write_byte(framerate) // framerate
write_byte(life) // life
write_byte(width) // line width
write_byte(amplitude) // amplitude
write_byte(255)
write_byte(255)
write_byte(255) // color
write_byte(brightness) // brightness
write_byte(speed) // speed
message_end()
Change 'life' to 5 or more seconds.
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