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Creating a ladder.


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commonbullet
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Join Date: Oct 2005
Old 01-25-2007 , 00:25   Re: Creating a ladder.
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Quote:
Originally Posted by organizedKaoS View Post
Without the func_illusionary with the ladder texture, you would not be able to see the ladder dimensions or the ladder itself.
You could add a 'ladder functionality' to an existent map object, i.e.
And it doesn't require to be a func_illusionary or even a brush entity.

Last edited by commonbullet; 01-25-2007 at 00:31.
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dutchmeat
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Old 01-25-2007 , 05:48   Re: Creating a ladder.
Reply With Quote #2

create a illusionary ladder! ( )
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[ --<-@ ] Black Rose
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Old 01-25-2007 , 12:09   Re: Creating a ladder.
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Thank you all. I've tryed some different combinations and it didn't really work well... I can't climb it. It looks like I'm lagging my way trough it.
Code:
#define ORIGIN { 0.0, -400.0, -350.0 } #define ABSMAX {-958.0, 1474.0, -94.0} #define ABSMIN {-978.0, 1342.0, -3042.0}         ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "func_ladder"))     if ( ent ) {         set_pev(ent, pev_origin, ORIGIN)         set_pev(ent, pev_solid, SOLID_BSP)         set_pev(ent, pev_movetype, MOVETYPE_PUSH)         engfunc(EngFunc_SetModel, ent, "*12")         set_pev(ent, pev_modelindex, 13)         set_pev(ent, pev_absmin, ABSMIN)         set_pev(ent, pev_absmax, ABSMAX)     }

Last edited by [ --<-@ ] Black Rose; 01-25-2007 at 12:14.
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lunarwolfx
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Join Date: Feb 2005
Old 01-26-2007 , 21:10   Re: Creating a ladder.
Reply With Quote #4

Quote:
Originally Posted by [ --<-@ ] Black Rose View Post
Thank you all. I've tryed some different combinations and it didn't really work well... I can't climb it. It looks like I'm lagging my way trough it.
Code:
#define ORIGIN { 0.0, -400.0, -350.0 } #define ABSMAX {-958.0, 1474.0, -94.0} #define ABSMIN {-978.0, 1342.0, -3042.0}         ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "func_ladder"))     if ( ent ) {         set_pev(ent, pev_origin, ORIGIN)         set_pev(ent, pev_solid, SOLID_BSP)         set_pev(ent, pev_movetype, MOVETYPE_PUSH)         engfunc(EngFunc_SetModel, ent, "*12")         set_pev(ent, pev_modelindex, 13)         set_pev(ent, pev_absmin, ABSMIN)         set_pev(ent, pev_absmax, ABSMAX)     }
The problem might be because you need to take a brush that has the aaatrigger texture.

Last edited by lunarwolfx; 01-27-2007 at 00:42. Reason: changed aaatexture to aaatrigger
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[ --<-@ ] Black Rose
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Old 01-27-2007 , 12:30   Re: Creating a ladder.
Reply With Quote #5

Quote:
Originally Posted by lunarwolfx View Post
The problem might be because you need to take a brush that has the aaatrigger texture.
and what exactly is the "brush"? It has the same model, modelindex, absmin, absmax as an existing ladder.
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Cheap_Suit
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Join Date: May 2004
Old 01-26-2007 , 17:51   Re: Creating a ladder.
Reply With Quote #6

Quote:
Originally Posted by commonbullet View Post
You could add a 'ladder functionality' to an existent map object, i.e.
And it doesn't require to be a func_illusionary or even a brush entity.
Please do share. Also will it work using fake touch? Because your other thread (about detecting touching the ladder) says that you cant hook it to touch.
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Old 01-26-2007, 23:45
commonbullet
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commonbullet
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Old 01-27-2007 , 00:06   Re: Creating a ladder.
Reply With Quote #8

Quote:
Originally Posted by Cheap_Suit View Post
Please do share.
Sorry I think expressed it badly. I was trying to say that his argument about being impractible to make a ladder through script was inadequate. I've never tried to do it my self though.
Quote:
Originally Posted by Cheap_Suit
Also will it work using fake touch? Because your other thread (about detecting touching the ladder) says that you cant hook it to touch.
I think didn't get that. (why would you want to fake touch a ladder anyway?)

Quote:
Originally Posted by lunarwolfx
The problem might be because you need to take a brush that has the aaatexture.
I've just checked that you can actually make a func_ladder with any texture in hammer (tried to compile with both hlbsp and old qbsp2). So, your supposition is likely to be wrong.
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Cheap_Suit
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Old 01-27-2007 , 15:56   Re: Creating a ladder.
Reply With Quote #9

Quote:
Originally Posted by commonbullet View Post
I think didn't get that. (why would you want to fake touch a ladder anyway?)
Because I want to make a ladder without a specific origin and/or be triggered if a certain entity is touched.
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