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Drug Mod v1.1


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Plugin Info:     Modification:   The Specialists        Category:   Gameplay        Approver:   BAILOPAN (72)
Hawk552
AMX Mod X Moderator
Join Date: Aug 2005
Old 01-18-2007 , 18:27   Drug Mod v1.1
Reply With Quote #1

Drug Mod

Description
This is a plugin designed to go alongside Harbu RP which attempts to bring some extra drug effects to the roleplaying. There are 6 drugs included: crack, heroin, PCP, mushrooms (colloquially "shrooms"), cocaine and acid.

Installation
This is installed like any other item plugin. The item IDs do not matter (any should work) and the syntax for each is:

item_drug_crack <id>
item_drug_heroin <id>
item_drug_pcp <id>
item_drug_mushroom <id>
item_drug_cocaine <id>
item_drug_acid <id>

Gameplay
Here are how each of them work:
Crack: Gives a short speed boost, halves health, gives blue screen fade
Heroin: Gives purple screen fade, sets health to 75 and gives short speed boost
PCP: Gives god mode temporarily with a green screen fade and short speed loss and +100 HP
Mushroom: Short speed loss with a short hallucination effect (random effects all around the player)
Cocaine: Short speed loss with +30 HP.
Acid: Long speed loss with a long hallucination effect (random effects all around the player)

Screenshots
[IMG]http://img266.**************/img266/9822/cocainesu8.jpg[/IMG]
[IMG]http://img134.**************/img134/7077/crackwl1.jpg[/IMG]
[IMG]http://img201.**************/img201/4654/heroinzx3.jpg[/IMG]
[IMG]http://img134.**************/img134/5296/mushroomhg7.jpg[/IMG]
[IMG]http://img153.**************/img153/6845/pcpid0.jpg[/IMG]

Note to Approvers:
This may be classified under "distasteful" or something like that, but I personally think it isn't since it's for the purpose of role playing. It really can't be used in any other environment.
Attached Files
File Type: sma Get Plugin or Get Source (drugmod.sma - 5183 views - 8.7 KB)
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Last edited by Hawk552; 01-19-2007 at 17:03.
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Hit-Me
Junior Member
Join Date: Sep 2006
Old 01-18-2007 , 22:19   Re: Drug Mod v1.0
Reply With Quote #2

screenshots plz
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Old 01-18-2007, 22:26
HaTeR
This message has been deleted by Xanimos. Reason: Keep it out of the plugin field..finish this in the off topic thread.
Old 01-18-2007, 22:37
SweatyBanana
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Old 01-18-2007, 22:49
Hawk552
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Old 01-18-2007, 23:26
bmann_420
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Lord_Destros
Veteran Member
Join Date: Jul 2004
Location: With stupid.
Old 01-19-2007 , 02:47   Re: Drug Mod v1.0
Reply With Quote #3

Their done pretty well (Mushroom looks great ).

Here are some pics (I'm assuming its the same as what I use):

/me is too lazy to upload them to imageshack
Attached Files
File Type: zip Pics.zip (541.3 KB, 1127 views)
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Last edited by Lord_Destros; 01-19-2007 at 03:12.
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Hawk552
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Join Date: Aug 2005
Old 01-19-2007 , 08:00   Re: Drug Mod v1.0
Reply With Quote #4

Quote:
Originally Posted by Lord_Destros View Post
Their done pretty well (Mushroom looks great ).

Here are some pics (I'm assuming its the same as what I use):

/me is too lazy to upload them to imageshack
Thanks, I'm going to put them in the main post.
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over_mind
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Join Date: Aug 2006
Location: Cajun Country!
Old 01-19-2007 , 10:17   Re: Drug Mod v1.0
Reply With Quote #5

Good job.
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BAILOPAN
Join Date: Jan 2004
Old 01-19-2007 , 14:29   Re: Drug Mod v1.0
Reply With Quote #6

I will allow this one only because of its RP circumstances (making it different from other banned ideas like "pass the blunt"). Please don't extend this by adding more "drugs" or leaking this idea into non-RP settings -- I can say right now it won't be approved.
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over_mind
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Join Date: Aug 2006
Location: Cajun Country!
Old 01-19-2007 , 15:13   Re: Drug Mod v1.0
Reply With Quote #7

I've noticed that the effects of the drugs keep going even if your player dies. Is there a way to fix this?

Oh, and can the longevity of the effects be made shorter by editing:

Code:
set_task(181.0,"ClearEffects",id)

Last edited by over_mind; 01-19-2007 at 15:15.
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robobble
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Join Date: Jan 2007
Old 01-19-2007 , 16:01   Re: Drug Mod v1.0
Reply With Quote #8

whats the command, if any, to make this work on a regular cs server?
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Hawk552
AMX Mod X Moderator
Join Date: Aug 2005
Old 01-19-2007 , 16:02   Re: Drug Mod v1.1
Reply With Quote #9

Quote:
Originally Posted by BAILOPAN View Post
I will allow this one only because of its RP circumstances (making it different from other banned ideas like "pass the blunt"). Please don't extend this by adding more "drugs" or leaking this idea into non-RP settings -- I can say right now it won't be approved.
Thanks, I'll make sure this doesn't happen.

Quote:
Originally Posted by over_mind View Post
I've noticed that the effects of the drugs keep going even if your player dies. Is there a way to fix this?

Oh, and can the longevity of the effects be made shorter by editing:

Code:
set_task(181.0,"ClearEffects",id)
Yes, if you want I can add some cvars to determine the length of each or maybe customize them even further. Also, I fixed your problem in version 1.1.

Quote:
Originally Posted by robobble View Post
whats the command, if any, to make this work on a regular cs server?
As per BAILOPAN's post, I will not support this in any non-RP environment.
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Last edited by Hawk552; 01-19-2007 at 16:32.
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over_mind
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Location: Cajun Country!
Old 01-19-2007 , 16:49   Re: Drug Mod v1.1
Reply With Quote #10

Yeah a CVAR would be a cool and simple thing to do.

Also your fix doesn't work drug effects keep going even after the user dies.

I'm uber tired I'll be on tomorrow.
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