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Add effects when I shot with a gun. [please help me]


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VEN
Veteran Member
Join Date: Jan 2005
Old 01-18-2007 , 05:01   Re: Add effects when I shot with a gun. [please help me]
Reply With Quote #1

Quote:
see what button is being pushed, that is how you can determine if a client fires a weapon
There are many situations when button is pressed but weapon isn't fired. For example empty clip, non-automatical weapons etc.
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dutchmeat
Senior Member
Join Date: Sep 2006
Old 01-18-2007 , 06:17   Re: Add effects when I shot with a gun. [please help me]
Reply With Quote #2

You can find the current weapon with get_user_weapon:
http://www.amxmodx.org/funcwiki.php?go=func&id=156
and here's an example of how i would check if the player is firing a weapon
Code:
new checkammo[33] public client_PostThink(id) { new iwpn, wclip, wammo iwpn = get_user_weapon(id,wclip,wammo) if(entity_get_int(id,EV_INT_button) & ~IN_ATTACK  && iwpn != 13) // if the player is holding the firing button       //i don't know which number is crossbow {  //If the clip isn't 0 (empty clip) and isn't the same number as the last time we checked  if (wclip != 0 && wclip != checkammo[id]){   checkammo[id] = wclip   //you can add the effect here.  } } }
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