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Veteran Member
Join Date: Oct 2004
Location: abort73.com
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01-17-2007
, 19:21
Re: GunGame AMXX 1.12
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#11
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ToT | V!PER: There was a bug with the friendlyfire stuff in one of the pre-release versions of 1.12 that I sent you, but it should be fixed in the actual release.
chriswt: Apparently, using item giving code in an event hook (such as the death message), can sometimes cause the event to be called multiple times. This is Valve's fault, or so I'm told. I've added a fix to catch it, but it won't be until next release. Although, hopefully the next release will be soon, as it's not a huge future release.
kow75: First question -- ask them?
Second question -- I don't plan on it. However, when someone wins, it does get logged. You can scan your server logs (CTRL+F is handy) for "Won_GunGame".
Curryking: I'll look into it. Do you use the cvars mp_winlimit or mp_maxrounds? When the vote does appear, does it give you the "Voting finished" message? And if so, is the map that it says will be next the current map you are on, or does it appear correctly?
JGHG: Maybe.
[DOM]Chaos: First problem -- You can just use amx_gungame 1 or 0 to turn GunGame on or off.
Second problem -- Post the contents of your gungame_mapcycle.txt file. Also, what exactly doesn't work about it? Does the vote come still come up? If not, what map does it go to on map end?
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Last edited by XxAvalanchexX; 01-17-2007 at 20:03.
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