First off thanks for building such a great pluggin. Some of our clan members discovered it on a couple other servers and we now run it on ours. However we do have a couple issuses
1: (this one is more of a AMXX problem just wanted to make people aware and mabey they can suggest something) I installed the latest version of GG using the latest version of AMXX. Seems to be a problem with pausing the pluggin in 1.76c. I could "off" the pluggin only I could not stop it. I Changed back to version 1.76b as it allowed me to stop the pluggin. However to start the pluggin I need to "clear stopped" and do a map change to turn the pluggin back on.
2: gungame_mapcycle.txt not working. I am running a Czero server and the instructions say it should work. Now I am not a scripter by any means but I dont mind digging around and trying to figure things out myself. I opened the sma file and found the section for mapcycle. I think this is the spot. I noticed that all lines only have "cstrike" for locations no "czero". can I just edit the cstrike to czero? I would try it but this brings me to my next issue.
Quote:
// figure out which gungame_mapcycle file to use
public get_gg_mapcycle_filename(filename[],len)
{
new cfgDir[32], testFile[64];
get_configsdir(cfgDir,31);
// cstrike/addons/amxmodx/configs/gungame_mapcycle.cfg
format(testFile,63,"%s/gungame_mapcycle.cfg",cfgDir);
if(file_exists(testFile))
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3: I have tried compiling the supplied sma file using the compiler link on amxx site. It comes back with this message
Quote:
Your plugin failed to compile! Read the errors below:
Welcome to the AMX Mod X 1.76-300 Compiler.Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team/home/groups/amxmodx/tmp3/phpFiwXWC.sma(25) : fatal error 100: cannot read from file: "fakemeta_util"Compilation aborted.1 Error.
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I find in the sma this line
#include <fakemeta_util>
I do not have a "fakemeta_util" module however the downloaded amxx file works on our server.
I saw someone posted (post #202) very similar problems to what I am now having but there was never a fix posted. I am hoping the extra details I provided will help come up with a solution for the CZero servers