The first argument for the FindEntity functions is the entity index (minus one) to start searching from. So, if you use 134, it will begin looking at entities 135 and onward. This is how you would process all entities in a sphere:
Code:
ent = g_MaxPlayers;
while((ent = engfunc(EngFunc_FindEntityInSphere, ent, fOrigin, fRadius)) != 0)
{
// whatever
}
It keeps checking from ent and onwards. Since ent keeps getting updated as the last entity that it found, it never catches the same entity twice. It keeps going until the next entity found is returned 0, meaning there are no more.
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