You can't, you will have to make a function,
don't know if this is good for you, but it should work.
Code:
new soundloop[33]
public plugin_init() {
register_plugin("somesoundplugin","1.0a", "Some strange guy")
}
public somefunction(id){
soundloop[id] = 1
sound(id)
set_task(1.0,resetloop,id)
}
public sound(id){
if (soundloop[id] != 1)
return PLUGIN_HANDLED
emit_sound(id,CHAN_VOICE,"misc/mysound.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
sound(id)
}
public resetloop(id){
soundloop[id] = 0
}
public plugin_precache() {
precache_sound("misc/mysound.wav")
return PLUGIN_CONTINUE
}
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