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realism (for CS)


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mikutzu
New Member
Join Date: Oct 2006
Old 10-08-2006 , 21:49   Re: realism (for CS)
Reply With Quote #161

Quote:
Originally Posted by Lord_Destros View Post
Make sure you dl the one from the 9th page. Zenith77 tried removing as many compile errors as he could. Compile the plugin yourself.
Well I gotta thank you 4 reminded me to look a few pages behind and to chRm & Zenith77 for their great job.
I did compiled the plugin and i've seen that it has a few(7 warnings) errors that I had before (i got 83 warnings) that is very good improvement!
And the plugin DOES actually works...... finally!
Bravo again!
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Last edited by mikutzu; 10-08-2006 at 21:52.
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yohko_ta-29_fan
Junior Member
Join Date: Aug 2006
Old 12-03-2006 , 15:08   Re: realism (for CS)
Reply With Quote #162

how do i use this plugin? it says that you have to install fakefull, but i don't know where to put the files. the damn zip didn't come with a readme.
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Lord_Destros
Veteran Member
Join Date: Jul 2004
Location: With stupid.
Old 12-03-2006 , 19:13   Re: realism (for CS)
Reply With Quote #163

Just put the .dll, if you run windows, into your modules folder. Use the corresponding .so if you use linux.
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yohko_ta-29_fan
Junior Member
Join Date: Aug 2006
Old 12-04-2006 , 22:28   Re: realism (for CS)
Reply With Quote #164

im getting an error saying "missing function (FF_MakeClient)
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Lord_Destros
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Join Date: Jul 2004
Location: With stupid.
Old 12-04-2006 , 23:21   Re: realism (for CS)
Reply With Quote #165

Errrm, I think fakefull doesn't work any more. Just use the version found on this page. Keep in mind that it is still extremely buggy.

http://forums.alliedmods.net/showthr...?t=2125&page=9
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SSAW
Junior Member
Join Date: Dec 2005
Location: Toronto, Ontario, Canada
Old 01-14-2007 , 20:04   Re: realism (for CS)
Reply With Quote #166

Is it just me or is there no way to make this work? I cant the the FF module to work on my Linux box. It just doesnt load the module and I get a bad load for the realism.amxx (recompiled by me)
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Twisterchaser
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Join Date: Jan 2007
Old 01-14-2007 , 20:15   Re: realism (for CS)
Reply With Quote #167

When you say this works w/ counter strike... does that mean source too?
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SSAW
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Join Date: Dec 2005
Location: Toronto, Ontario, Canada
Old 01-14-2007 , 20:41   Re: realism (for CS)
Reply With Quote #168

No it doesnt.
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kow75
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Join Date: Oct 2006
Old 01-15-2007 , 01:18   Re: realism (for CS)
Reply With Quote #169

you think you could find away to make the hostages on cs maps run around? In a real hostage situation they normally try to run first but if cought then they are forced to do the next subjestion.

If not at least make them sit down when spawned and stand up when a ct comes near them.

Maybe make it so Ts can push the (use key) on hostages and, force them to stand/sit some where else in the map. but it needs to be set where the hostages are the leaders not followers. This way if a ct trys to shoot a T. The T can use the hostage as a shild. But if a hostage is being used as a shild. The Ts can only use 1 handed fireing wepons. Like most of the pistols (not eliets)

In real hostage situations the victums are almost never in the same place. but when they are. There usaly tied to something or siting on the floor.

On AS maps make it so Ts can have a VIP. So each team has an objective every round. Every other round the Ts and Cts switch spawns. So they both have to protect a VIP.
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SSAW
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Join Date: Dec 2005
Location: Toronto, Ontario, Canada
Old 01-15-2007 , 08:55   Re: realism (for CS)
Reply With Quote #170

Can anyone help me with this? Im using the latest AMXX and I cant the the plugin nor the module to load. What am I doing wrong? What suggestions do you have? Is there a newer FF module or an i386 one?
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