Code:
#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <cstrike>
#include <engine>
public plugin_init()
{
register_plugin ( "No objectives", "0.1a", "Killhim" );
if (!cvar_exists("cvar_ctf_enabled"))
{
register_cvar("cvar_ctf_enabled","1");
}
}
public pfn_spawn(entid)
{
if (get_cvar_num("cvar_ctf_enabled") == 0)
{
return PLUGIN_CONTINUE
}
if(!is_valid_ent(entid)) return PLUGIN_HANDLED
new class[51]
entity_get_string(entid,EV_SZ_classname,class,50)
if(equali(class,"hostage_entity"))
{
remove_entity(entid)
return PLUGIN_HANDLED
}
if(equali(class,"func_hostage_rescue"))
{
remove_entity(entid)
return PLUGIN_HANDLED
}
if(equal(class,"func_bomb_target"))
{
remove_entity(entid)
return PLUGIN_HANDLED
}
if(equal(class,"info_bomb_target"))
{
remove_entity(entid)
return PLUGIN_HANDLED
}
if(equal(class,"func_escapezone"))
{
remove_entity(entid)
return PLUGIN_HANDLED
}
if(equal(class,"func_vip_safteyzone"))
{
remove_entity(entid)
return PLUGIN_HANDLED
}
if(equal(class,"func_vip_start"))
{
remove_entity(entid)
return PLUGIN_HANDLED
}
return PLUGIN_CONTINUE
}
Still not working... :S:S:S Well if no one can help me for this, is there an other way to make never-endings rounds? Thx guys, I really need this!