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pfn_spawn - NEED HELP


  
 
 
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Killhim
Junior Member
Join Date: Jan 2007
Old 01-13-2007 , 06:50   pfn_spawn - NEED HELP
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Hello! I've found this function:
Code:
public pfn_spawn(entid)
{
    if(!is_valid_ent(entid)) return PLUGIN_CONTINUE
    new class[51]
    entity_get_string(entid,EV_SZ_classname,class,50)
    if(equali(class,"hostage_entity"))
    {
        remove_entity(entid)
        return PLUGIN_HANDLED
    }
    if(equali(class,"func_hostage_rescue"))
    {
        remove_entity(entid)
        return PLUGIN_HANDLED
    }
    if(equal(class,"func_bomb_target"))
    {
        remove_entity(entid)
        return PLUGIN_HANDLED
    }
    if(equal(class,"info_bomb_target"))
    {
        remove_entity(entid)
        return PLUGIN_HANDLED
    }    
    if(equal(class,"func_escapezone"))
    {
        remove_entity(entid)
        return PLUGIN_HANDLED
    }    
    if(equal(class,"func_vip_safteyzone"))
    {
        remove_entity(entid)
        return PLUGIN_HANDLED
    }    
    if(equal(class,"func_vip_start"))
    {
        remove_entity(entid)
        return PLUGIN_HANDLED
    }    
    return PLUGIN_CONTINUE
}
And I want to use it for the CTF mod on my server. The problem is that I've made a vote system to toogle on/off the ctf mod, so I can't keep it completly on or completly off. I want to know if there is a way to toggle this function on/off ?
Killhim is offline
 



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