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Detecting Void


  
 
 
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VEN
Veteran Member
Join Date: Jan 2005
Old 01-11-2007 , 12:28   Re: Detecting Void
Reply With Quote #6

I've overlooked your "arch" word, but now i clearly see your point.

There is no easy way. You have to understand that superceding the Touch will not ignore a physical collisions. You have to code the whole new movetype with its own physics.

As the base movetype for the sky part you can use MOVETYPE_NOCLIP mixed with a custom gravity physics implementation.

Last edited by VEN; 01-11-2007 at 12:34.
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