Raised This Month: $ Target: $400
 0% 

Detecting Void


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
VEN
Veteran Member
Join Date: Jan 2005
Old 01-09-2007 , 16:14   Re: Detecting Void
Reply With Quote #1

1. I do not think you need that because nobody need to see what happens after a touch to the map "bounds" so i'd assume that you could remove the projectile?

2. If you still want to complete that, try to pre-touch hook, detect that it's touching to the sky somehow and then try to set the projectile's solidity to SOLID_NOT.

EDIT: i think better just make it MOVETYPE_NOCLIP

EDIT2: Please nevermind, i overlooked your "arch" word, that completely changed the meaning of the point.

Last edited by VEN; 01-11-2007 at 08:49.
VEN is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 22:20.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode