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force_use for lock doors through fakemeta?


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Lord_Destros
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Join Date: Jul 2004
Location: With stupid.
Old 01-07-2007 , 20:36   force_use for lock doors through fakemeta?
Reply With Quote #1

How do you use locked doors through fake meta?

I've already tried doing

Code:
dllfunc(DLLFunc_Use,id,targetid)
dllfunc(DLLFunc_Touch,targetid,id)
id = the person using the door
targetid = the door
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VEN
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Join Date: Jan 2005
Old 01-08-2007 , 06:23   Re: force_use for lock doors through fakemeta?
Reply With Quote #2

AFAIK, you can't do something with the locked doors, that's its purpose.

For not locked but closed doors you have to do:
Code:
dllfunc(DLLFunc_Use, door, player)
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Lord_Destros
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Old 01-08-2007 , 08:40   Re: force_use for lock doors through fakemeta?
Reply With Quote #3

Thanks........had them in the wrong order .........
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anssik
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Join Date: May 2006
Location: Suomi Finland Perkele
Old 01-08-2007 , 09:40   Re: force_use for lock doors through fakemeta?
Reply With Quote #4

Well I heard somewhere if using the door with the door it will lock/unlock.
Try
Code:
dllfunc(DLLFunc_Use, door, door)
And then
Code:
dllfunc(DLLFunc_Use, door, player)
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VEN
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Old 01-08-2007 , 13:49   Re: force_use for lock doors through fakemeta?
Reply With Quote #5

Actually i doesn't matter which entity is used the door. And yes it can be the door itself.
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Lord_Destros
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Old 01-08-2007 , 22:08   Re: force_use for lock doors through fakemeta?
Reply With Quote #6

Yeah, thx VEN, it works fine now.

Thx for trying anssik.
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