Aiml4x you should use [ small ] tags when posting a snippet
Actually he is, stats[0] are the kills, but the difference between user_frags and this stats thing is that the stats function gets the kills out a file.
And you should also clean up your code.
Code:
#include <amxmodx>
#include <amxmisc>
#include <csstats>
#define HUD_INTERVAL 1.0
#define RANK_NOTHING 0
#define RANK_PRIVATE 1
#define RANK_PRIVATE_FIRST_CLASS 2
#define RANK_CORPORAL 3
#define RANK_SERGEANT 4
#define RANK_STAFF_SERGEANT 5
#define RANK_GUNNERY_SERGEANT 6
#define RANK_MASTER_SERGEANT 7
#define RANK_COMMAND_SERGEANT 8
#define RANK_SECOND_LIEUTENANT 9
#define RANK_FIRST_LIEUTENANT 10
#define RANK_COLONEL 11
#define RANK_BRIGADIER_GENERAL 12
#define RANK_MAJOR_GENERAL 13
#define RANK_LIEUTENANT_GENERAL 14
#define RANK_GENERAL 15
#define RANK_GENERAL_OF_THE_ARMY 16
#define MAXRANKS 17
new PlayerRank[33]
new const RANKS[MAXRANKS][] =
{
"None",
"Private",
"Private First Class",
"Corporal",
"Sergeant",
"Staff Sergeant",
"Gunnery Sergeant",
"Master Sergeant",
"Command Sergeant",
"Second Lieutenant",
"First Lieutenant",
"Colonel",
"Brigadier General",
"Major General",
"Lietenant General",
"General",
"General of the Army"
}
public plugin_init()
{
register_plugin("Rank Display", "1.0", "Dutchmeat")
}
public client_putinserver(id)
{
set_task(HUD_INTERVAL, "ShowHUD", id)
return PLUGIN_HANDLED
}
public ShowHUD(id)
{
if(!is_user_connected(id))
return 0
new stats[8]
new hits[8]
get_user_stats(id, stats, hits)
new name[33]
get_user_name(id, name, 32)
if(stats[0] < 100)
{
PlayerRank[id] = RANK_NOTHING
console_print(id,"Debug 1")
}
else if(stats[0] >= 100 || stats[0] <= 200)
{
PlayerRank[id] = RANK_PRIVATE
console_print(id,"Debug 2")
}
else if(stats[0] >= 201 || stats[0] <= 400)
{
PlayerRank[id] = RANK_PRIVATE_FIRST_CLASS
console_print(id,"Debug 3")
}
else if(stats[0] >= 401 || stats[0] <= 800)
{
PlayerRank[id] = RANK_CORPORAL
console_print(id,"Debug 4")
}
else if(stats[0] >= 801 || stats[0] <= 1000)
{
PlayerRank[id] = RANK_SERGEANT
console_print(id,"Debug 5")
}
else if(stats[0] >= 1001 || stats[0] <= 2000)
{
PlayerRank[id] = RANK_STAFF_SERGEANT
console_print(id,"Debug 6")
}
else if(stats[0] >= 2001 || stats[0] <= 4000)
{
PlayerRank[id] = RANK_GUNNERY_SERGEANT
console_print(id,"Debug 7")
}
else if(stats[0] >= 4001 || stats[0] <= 8000)
{
PlayerRank[id] = RANK_MASTER_SERGEANT
console_print(id,"Debug 8")
}
else if(stats[0] >= 8001 || stats[0] <= 10000)
{
PlayerRank[id] = RANK_COMMAND_SERGEANT
console_print(id,"Debug 9")
}
else if(stats[0] >= 10001 || stats[0] <= 12000)
{
PlayerRank[id] = RANK_SECOND_LIEUTENANT
console_print(id,"Debug 10")
}
else if(stats[0] >= 12001 || stats[0] <= 15000)
{
PlayerRank[id] = RANK_FIRST_LIEUTENANT
console_print(id,"Debug 11")
}
else if(stats[0] >= 15001 || stats[0] <= 20000)
{
PlayerRank[id] = RANK_COLONEL
console_print(id,"Debug 12")
}
else if(stats[0] >= 20001 || stats[0] <= 40000)
{
PlayerRank[id] = RANK_BRIGADIER_GENERAL
console_print(id,"Debug 13")
}
else if(stats[0] >= 40001 || stats[0] <= 50000)
{
PlayerRank[id] = RANK_MAJOR_GENERAL
console_print(id,"Debug 14")
}
else if(stats[0] >= 50001 || stats[0] <= 80000)
{
PlayerRank[id] = RANK_LIEUTENANT_GENERAL
console_print(id,"Debug 15")
}
else if(stats[0] >= 80001 || stats[0] <= 100000)
{
PlayerRank[id] = RANK_GENERAL
console_print(id,"Debug 16")
}
else if(stats[0] >= 100001)
{
PlayerRank[id] = RANK_GENERAL_OF_THE_ARMY
console_print(id,"Debug 17")
}
console_print(id,"PlayerRank: %d",PlayerRank[id])
console_print(id,"Stats 0: %d",stats[0])
set_hudmessage(237, 245, 9, 0.0, 0.6, 0, 6.0, 12.0)
show_hudmessage(id, "[%s - %s] Kills: %i", name, RANKS[PlayerRank[id]], stats[0])
set_task(HUD_INTERVAL, "ShowHUD", id)
return PLUGIN_HANDLED
}