#include <amxmodx>#include <fun>#include <engine> public plugin_init(){ register_event("ResetHUD", "event_hud_reset", "be") register_clcmd("fullupdate", "clcmd_fullupdate") register_event("TextMsg", "event_restart_attempt", "a", "2=#Game_will_restart_in")}public clcmd_fullupdate() { return PLUGIN_HANDLED}public event_restart_attempt() { new players[32], num get_players(players, num, "a") for (new i; i < num; ++i) g_restart_attempt[players[i]] = true}public event_hud_reset(id) { if (g_restart_attempt[id]) { g_restart_attempt[id] = false return } event_player_spawn(id)}// this function is called on player spawnpublic event_player_spawn(id) { give_item(0,"weapon_deagle")}