I MADE'it... WE Made'it.. It Jump...
Now i know how to make the bunnyjump

velocity[0]*=1.2
velocity[1]*=1.2
but now i need to Make The Player Immune To Ground Hit
Code:
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
//#include <fakemeta_util>
#include <engine>
#define PLUGIN "Spider"
#define VERSION "1.0"
#define AUTHOR "JumpMod"
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_forward(FM_PlayerPreThink,"pref",0)
// Add your code here...
}
public pref(id) {
if((pev(id,pev_button) & IN_JUMP) && !(pev(id,pev_oldbuttons) & IN_JUMP) && (pev(id,pev_flags) & FL_ONGROUND))
{
new Float:velocity[3];
pev(id,pev_velocity,velocity);
velocity[0]*=1.5
velocity[1]*=1.5
velocity[2] = 500.0;
set_pev(id,pev_velocity,velocity);
}
}