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XxAvalanchexX
Veteran Member
Join Date: Oct 2004
Location: abort73.com
Old 12-30-2006 , 18:52   Re: Quick Jump
Reply With Quote #4

Don't change their origin, only their velocity.

Code:
new Float:velocity[3]; pev(id,pev_velcoity,velocity); velocity[2] = -1000.0; set_pev(id,pev_velocity,velocity);

This should make them shoot upwards, still obeying the laws of HL physics (they'll stop if they hit something, and will eventually fall back down).
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