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wall kill scripting help


  
 
 
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SAMURAI16
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Join Date: Sep 2006
Old 12-30-2006 , 12:47   wall kill scripting help
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i maked this plugin and i have an problem :
When i switch team appear that message like when i kill an enemy trough wall
Rest of all plugin works (when i kill an enemy trough wall appear message correct)
Please if somebody can fix
Code :
Code:
#include <amxmodx>
#include <fakemeta>
#include <xs>

new const PLUGIN[] = "Wall Shot"
new const VERSION[] = "0.1"
new const AUTHOR[] = "SAMURAI"

new mWallKills[33]
new cvartipe
new cvarduration

new mlist[2][]=
{
    "%s killed %s trough wall !",
    "%s killed %s with him Wallhack :)"
}

public plugin_init() {
    register_plugin(PLUGIN, VERSION, AUTHOR)
    register_event("DeathMsg", "deathMSG", "a")
    cvartipe = register_cvar("wallshot_showtype","1")
    cvarduration = register_cvar("wallshot_hudtime","5.0") // time in seconds
    
}

public deathMSG()
{
    new iAttacker = read_data(1)
    new iVictim = read_data(2)
    new kname[32], vname[32]
    get_user_name(iVictim,kname,31) 
    get_user_name(iAttacker,vname,31) 
    
    new bool:qVisible = fm_is_ent_visible(iAttacker, iVictim)
    if (!qVisible)
    {
        mWallKills[iAttacker]++
        switch (get_pcvar_num(cvartipe))
        {
            case 1:
            {
                set_hudmessage(0, 0, 255, 0.28, 0.26, 0, 6.0, get_pcvar_float(cvarduration))
                show_hudmessage(0,(mlist[random_num(0,1)]),vname,kname)
            }
            case 2:
            {
                client_print(0,print_chat,(mlist[random_num(0,1)]),vname,kname) 
            }
            case 3:
            {
                client_print(0,print_center,(mlist[random_num(0,1)]),vname,kname)
            }
        }
    }
}
        
stock bool:fm_is_ent_visible(index, entity) {
    new Float:origin[3], Float:view_ofs[3], Float:eyespos[3]
    pev(index, pev_origin, origin)
    pev(index, pev_view_ofs, view_ofs)
    xs_vec_add(origin, view_ofs, eyespos)

    new Float:entpos[3]
    pev(entity, pev_origin, entpos)
    engfunc(EngFunc_TraceLine, eyespos, entpos, 0, index)

    switch (pev(entity, pev_solid)) {
        case SOLID_BBOX..SOLID_BSP: return global_get(glb_trace_ent) == entity
    }

    new Float:fraction
    global_get(glb_trace_fraction, fraction)
    if (fraction == 1.0)
        return true

    return false
}
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