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Best player in viewcone


  
 
 
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Emp`
AMX Mod X Plugin Approver
Join Date: Aug 2005
Location: Decapod 10
Old 12-27-2006 , 13:47   Re: Best player in viewcone
Reply With Quote #12

what you can do is use the get_distance_to_line stock by KoST (the line being from the player to where they are aiming) and then have it check everyone, and then just target the closest player.

Code:
 #include <xs>
//////////////
 stock get_distance_to_line(Float:pos_start[3], Float:pos_end[3], Float:pos_object[3])
 {
	new Float:vec_start_end[3], Float:vec_start_object[3], Float:vec_end_object[3], Float:vec_end_start[3]
	xs_vec_sub(pos_end, pos_start, vec_start_end) 		// vector from start to end 
	xs_vec_sub(pos_object, pos_start, vec_start_object) 	// vector from end to object 
	xs_vec_sub(pos_start, pos_end, vec_end_start) 		// vector from end to start 
	xs_vec_sub(pos_end, pos_object, vec_end_object) 		// vector object to end 

	new Float:len_start_object = getVecLen(vec_start_object) 
	new Float:angle_start = floatacos(xs_vec_dot(vec_start_end, vec_start_object) / (getVecLen(vec_start_end) * len_start_object), degrees)  
	new Float:angle_end = floatacos(xs_vec_dot(vec_end_start, vec_end_object) / (getVecLen(vec_end_start) * getVecLen(vec_end_object)), degrees)  

	if(angle_start <= 90.0 && angle_end <= 90.0) 
		return floatround(len_start_object * floatsin(angle_start, degrees)) 
	return -1
 }
 stock Float:getVecLen(Float:Vec[3])
 { 
	new Float:VecNull[3] = {0.0, 0.0, 0.0}
	new Float:len = get_distance_f(Vec, VecNull)
	return len
 }
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