Whenever a map change happens the server crashes this is the debug log:
Code:
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CRASH: Mon Jul 7 18:45:27 BST 2003
Start Line: ./hlds_i686 -game cstrike +maxplayers 32 +map de_dust2 -autoupdate -debug -pidfile hlds.24832.pid
Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./hlds_i686 -game cstrike +maxplayers 32 +map de_dust2 -autoupdate -debug -pidf'.
Program terminated with signal 11, Segmentation fault.
#0 0x03e3c186 in ?? ()
#0 0x03e3c186 in ?? ()
No symbol table info available.
No shared libraries loaded at this time.
Stack level 0, frame at 0xbfa20924:
eip = 0x3e3c186; saved eip End of crash report
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CRASH: Mon Jul 7 18:46:08 BST 2003
Start Line: ./hlds_i686 -game cstrike +maxplayers 32 +map de_dust2 -autoupdate -debug -pidfile hlds.24832.pid
Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./hlds_i686 -game cstrike +maxplayers 32 +map de_dust2 -autoupdate -debug -pidf'.
Program terminated with signal 11, Segmentation fault.
#0 0x09097186 in ?? ()
#0 0x09097186 in ?? ()
No symbol table info available.
No shared libraries loaded at this time.
Stack level 0, frame at 0xbfa4ae14:
eip = 0x9097186; saved eip End of crash report
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* Ignore dates server time is wrong
* It changes maps fine when there is no one currently connected to the server even via hlsw.