Code:
public get_weapon(id, weapon[]) {
new currentent = -1, gunid = 0;
// get origin
new Float:origin[3];
entity_get_vector(id,EV_VEC_origin,origin);
while((currentent = find_ent_in_sphere(currentent,origin,Float:1.0)) != 0) {
new classname[32];
entity_get_string(currentent,EV_SZ_classname,classname,31);
if(equal(classname,weapon))
gunid = currentent;
}
return gunid;
}
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