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AMX Fireworks


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Plugin Info:     Modification:   ALL        Category:   Fun Stuff        Approver:   BAILOPAN (72)
Sanji
Member
Join Date: Mar 2004
Old 03-23-2004 , 04:40   AMX Fireworks
Reply With Quote #1

This is a Mod like the fireworks from voogru. It shows the color of a rocket as glow.

update to 1.2.2. read fireworks.txt in archiv for more info
update to 1.2.3: you can now compile it for both amxmod and amxmodx

u can play with the cvars (very funny)

Commands:
fireworks_spawn: spawns one rocket
fireworks_spawn_rgb <r> <g> [b]: spawns a rocket with the color rgb
fireworks_shoot: shoots the fireworks

CVars:
fireworks_enable <0|1|2>: 0 = fireworks is off, 1 = admin only (level a) 2 = all players

and more... (see fireworks.txt)

needs vexd and jghg2 module (amxmod)
no other modules (amxmodx)

screenshots:

http://yagb.team-girls.info/amx/pics/omg20075.jpg
http://yagb.team-girls.info/amx/pics/omg20078.jpg
http://yagb.team-girls.info/amx/pics/omg20086.jpg

with type level a:
http://yagb.team-girls.info/amx/pics/omg20076.jpg
http://yagb.team-girls.info/amx/pics/omg20077.jpg

with type level b:
http://yagb.team-girls.info/amx/pics/omg20080.jpg

with type level ab:
http://yagb.team-girls.info/amx/pics/omg20081.jpg
http://yagb.team-girls.info/amx/pics/omg20082.jpg

2 shooter:
http://yagb.team-girls.info/amx/pics/omg20083.jpg

with high velocity xy (2000):
http://yagb.team-girls.info/amx/pics/omg20089.jpg
http://yagb.team-girls.info/amx/pics/omg20092.jpg

this is the mod svencoop, but works fine for counter-strike

http://www.yagb.de/amx/zip/Fireworks%201.2.1.zip

just use this package for the sounds and sprites
Attached Files
File Type: sma Get Plugin or Get Source (fireworks.sma - 17794 views - 28.0 KB)
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SniperBeamer
AMX Mod X Founder
Join Date: Jun 2003
Location: Good Old Europe
Old 03-23-2004 , 04:42  
Reply With Quote #2

http://forums.alliedmods.net/showthread.php?t=375
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BAILOPAN
Join Date: Jan 2004
Old 03-23-2004 , 04:44  
Reply With Quote #3

(#include amxmodx instead of amxmod)
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SniperBeamer
AMX Mod X Founder
Join Date: Jun 2003
Location: Good Old Europe
Old 03-23-2004 , 04:52  
Reply With Quote #4

and even more
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Sanji
Member
Join Date: Mar 2004
Old 03-23-2004 , 04:57  
Reply With Quote #5

Quote:
Originally Posted by SniperBeamer
was is mit diesem link? (ich red deutsch da du es auc haknnst und ich es besser kann als english )

well this plugin is compatible with amxmod AND amxmodx, thats why i use amxmod insted of amxmodx
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BigBaller
Veteran Member
Join Date: Mar 2004
Location: Everett, WA
Old 03-23-2004 , 05:07  
Reply With Quote #6

Basically, no approved plugin will have #include <amxmod>

anything posted here has to be converted to use #include <amxmodx>

I learned the hard way also

but I fixed it
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Sanji
Member
Join Date: Mar 2004
Old 03-23-2004 , 05:24  
Reply With Quote #7

bad, i have 2 servers one with amxmod and one with amxmodx. well i dont want to code it separatly, because i will not loss the survey of the project
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SniperBeamer
AMX Mod X Founder
Join Date: Jun 2003
Location: Good Old Europe
Old 03-23-2004 , 05:27  
Reply With Quote #8

also you should have a look at
Code:
#include <amxmod> #include <amxmisc> #if defined _amxmodx_included      //amxmodx #include <engine> #define NOENT 0 #else               //amxmod #include <jghg2> #define NOENT -1 #endif #include <Vexd_Utilities> #if defined _amxmodx_included #else set_size(Index,Float:Mins[3],Float:Maxs[3])     return jghg2_set_size(Index,Mins,Maxs) #endif
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Sanji
Member
Join Date: Mar 2004
Old 03-23-2004 , 06:07  
Reply With Quote #9

hmm i dont see any error or something else. do you mean, i must remove all amxmod stuff?

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SniperBeamer
AMX Mod X Founder
Join Date: Jun 2003
Location: Good Old Europe
Old 03-23-2004 , 08:49  
Reply With Quote #10

you can do it like that:
Code:
#define AMX_MOD_X // comment if you don't use AMX Mod X #if defined AMX_MOD_X   #include <amxmodx>   #include <engine>   #define NOENT 0 #else   #include <amxmod>   #include <jghg2>   #define NOENT -1   #include <Vexd_Utilities> #endif #include <amxmisc>
but you have to remove Vexd_Utilities
use the natives from engine module
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