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Dod Technician (Bazooka Plus Carbine)


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Plugin Info:     Modification:   Day of Defeat        Category:   Gameplay        Approver:   Hawk552 (427)
Wilson [29th ID]
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Join Date: Nov 2005
Location: London
Old 12-20-2006 , 05:24   Dod Technician (Bazooka Plus Carbine)
Reply With Quote #1

The long awaited...

Quote:
/* TECHNICIAN
* Created by the 29th Infantry Division
* www.29th.org
* www.dodrealism.branzone.com -- Revolutionizing Day of Defeat Realism
*
* DESCRIPTION
* -Will give the Bazooka class an m1 carbine instead of a pistol, and the
* panzerjaeger class an mp40 instead of a pistol. Uses limited magazines
* for secondary weapons to provide balance.
*
* CVARS
* -dod_technician <1/0>
* Enables or disables the plugin
*
* CREDITS
* -Sgt. Theel
* -2Lt. Nobles
* -DOD: Source...for the idea
* -Rukia for pdata and teaching me how to be a man
*
* FAQ
* -Can I customise this to give different multiple weapons?
* Answer: Theoretically yes. This is the foundation of a dual weapons plugin
* and could be transformed into such
* -Will this plugin make me better at Day of Defeat?
* Answer: No, if you such you will still continue to suck. But this will give you
* and extra weapon.
*
* KNOWN BUGS
* -Drop both weapons, pick up carbine, and press slot2.
* It will give you another carbine with full ammo until you switch weapons
*
*/
Just to give you a heads up, this plugin is actually really useful, and makes the Rocket class actually practical.
Attached Files
File Type: sma Get Plugin or Get Source (dod_technician.sma - 2497 views - 23.7 KB)
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Last edited by Wilson [29th ID]; 02-18-2007 at 21:30.
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=|[76AD]|= TatsuSaisei
Junior Member
Join Date: Nov 2006
Old 12-23-2006 , 13:57   Re: Dod Technician (Bazooka Plus Carbine)
Reply With Quote #2

I love this plugin, and the code used to make the switch has been invaluable in some of my personal plugins !!

Wilson R0X in DoD !!
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allenwr
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Join Date: Jan 2006
Location: The place where the karm
Old 12-26-2006 , 00:53   Re: Dod Technician (Bazooka Plus Carbine)
Reply With Quote #3

one recommendation, you uses ResetHUD, so you might wanna block the fullupdate command, but im not sure if you have fullupdate in dod
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The Specialist
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Join Date: Nov 2006
Old 12-26-2006 , 00:55   Re: Dod Technician (Bazooka Plus Carbine)
Reply With Quote #4

http://forums.alliedmods.net/showthread.php?t=42159

reset hud event is called more then once a round . So you need to use VEN's spawn code to corectly detect the player spawn .
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diamond-optic
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Join Date: May 2005
Location: Upstate New York
Old 12-26-2006 , 12:19   Re: Dod Technician (Bazooka Plus Carbine)
Reply With Quote #5

since its for dod... you could use the dod_client_spawn native (or whatever it is) from dodx
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Emp`
AMX Mod X Plugin Approver
Join Date: Aug 2005
Location: Decapod 10
Old 12-26-2006 , 13:45   Re: Dod Technician (Bazooka Plus Carbine)
Reply With Quote #6

in your is_holding_new_wpn(id,class) stock, you can return or break during the for loop, so you don't do unnecessary checks. Same with has_tech_weapon(id,wpn) stock.

Looked fine otherwise, approved.
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Hawk552
AMX Mod X Moderator
Join Date: Aug 2005
Old 12-26-2006 , 13:46   Re: Dod Technician (Bazooka Plus Carbine)
Reply With Quote #7

Quote:
Originally Posted by Emp` View Post
in your is_holding_new_wpn(id,class) stock, you can return or break during the for loop, so you don't do unnecessary checks. Same with has_tech_weapon(id,wpn) stock.

Looked fine otherwise, approved.
You should wait for him to put in the dod_client_spawn section. Using ResetHUD is enough to hold it back.
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diamond-optic
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Join Date: May 2005
Location: Upstate New York
Old 12-26-2006 , 14:09   Re: Dod Technician (Bazooka Plus Carbine)
Reply With Quote #8

i dont really see the big fuss over resethud..

as I run quite a few plugins that use resethud and never have i once noticed a single problem with them.. at least thats on my dod server..

but then again theres really no reason not to use the dod_client_spawn instead
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Hawk552
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Join Date: Aug 2005
Old 12-26-2006 , 20:01   Re: Dod Technician (Bazooka Plus Carbine)
Reply With Quote #9

Quote:
Originally Posted by diamond-optic View Post
i dont really see the big fuss over resethud..

as I run quite a few plugins that use resethud and never have i once noticed a single problem with them.. at least thats on my dod server..

but then again theres really no reason not to use the dod_client_spawn instead
That's probably because no one has ran "fullupdate" in their console while in your server.

They'll get full ammo back whenever they do it.
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diamond-optic
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Join Date: May 2005
Location: Upstate New York
Old 12-26-2006 , 20:16   Re: Dod Technician (Bazooka Plus Carbine)
Reply With Quote #10

ohh well true... i believe i have fullupdate blocked thru hlguard :-\
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