Raised This Month: $95 Target: $400
 23% 

AMX Fireworks


Post New Thread Reply   
 
Thread Tools Display Modes
Plugin Info:     Modification:   ALL        Category:   Fun Stuff        Approver:   BAILOPAN (72)
Sanji
Member
Join Date: Mar 2004
Old 03-23-2004 , 05:40   AMX Fireworks
Reply With Quote #1

This is a Mod like the fireworks from voogru. It shows the color of a rocket as glow.

update to 1.2.2. read fireworks.txt in archiv for more info
update to 1.2.3: you can now compile it for both amxmod and amxmodx

u can play with the cvars (very funny)

Commands:
fireworks_spawn: spawns one rocket
fireworks_spawn_rgb <r> <g> [b]: spawns a rocket with the color rgb
fireworks_shoot: shoots the fireworks

CVars:
fireworks_enable <0|1|2>: 0 = fireworks is off, 1 = admin only (level a) 2 = all players

and more... (see fireworks.txt)

needs vexd and jghg2 module (amxmod)
no other modules (amxmodx)

screenshots:

http://yagb.team-girls.info/amx/pics/omg20075.jpg
http://yagb.team-girls.info/amx/pics/omg20078.jpg
http://yagb.team-girls.info/amx/pics/omg20086.jpg

with type level a:
http://yagb.team-girls.info/amx/pics/omg20076.jpg
http://yagb.team-girls.info/amx/pics/omg20077.jpg

with type level b:
http://yagb.team-girls.info/amx/pics/omg20080.jpg

with type level ab:
http://yagb.team-girls.info/amx/pics/omg20081.jpg
http://yagb.team-girls.info/amx/pics/omg20082.jpg

2 shooter:
http://yagb.team-girls.info/amx/pics/omg20083.jpg

with high velocity xy (2000):
http://yagb.team-girls.info/amx/pics/omg20089.jpg
http://yagb.team-girls.info/amx/pics/omg20092.jpg

this is the mod svencoop, but works fine for counter-strike

http://www.yagb.de/amx/zip/Fireworks%201.2.1.zip

just use this package for the sounds and sprites
Attached Files
File Type: sma Get Plugin or Get Source (fireworks.sma - 17128 views - 28.0 KB)
Sanji is offline
SniperBeamer
AMX Mod X Founder
Join Date: Jun 2003
Location: Good Old Europe
Old 03-23-2004 , 05:42  
Reply With Quote #2

http://forums.alliedmods.net/showthread.php?t=375
__________________
SniperBeamer is offline
BAILOPAN
Join Date: Jan 2004
Old 03-23-2004 , 05:44  
Reply With Quote #3

(#include amxmodx instead of amxmod)
__________________
egg
BAILOPAN is offline
SniperBeamer
AMX Mod X Founder
Join Date: Jun 2003
Location: Good Old Europe
Old 03-23-2004 , 05:52  
Reply With Quote #4

and even more
__________________
SniperBeamer is offline
Sanji
Member
Join Date: Mar 2004
Old 03-23-2004 , 05:57  
Reply With Quote #5

Quote:
Originally Posted by SniperBeamer
was is mit diesem link? (ich red deutsch da du es auc haknnst und ich es besser kann als english )

well this plugin is compatible with amxmod AND amxmodx, thats why i use amxmod insted of amxmodx
Sanji is offline
BigBaller
Veteran Member
Join Date: Mar 2004
Location: Everett, WA
Old 03-23-2004 , 06:07  
Reply With Quote #6

Basically, no approved plugin will have #include <amxmod>

anything posted here has to be converted to use #include <amxmodx>

I learned the hard way also

but I fixed it
__________________

BigBaller is offline
Sanji
Member
Join Date: Mar 2004
Old 03-23-2004 , 06:24  
Reply With Quote #7

bad, i have 2 servers one with amxmod and one with amxmodx. well i dont want to code it separatly, because i will not loss the survey of the project
Sanji is offline
SniperBeamer
AMX Mod X Founder
Join Date: Jun 2003
Location: Good Old Europe
Old 03-23-2004 , 06:27  
Reply With Quote #8

also you should have a look at
Code:
#include <amxmod> #include <amxmisc> #if defined _amxmodx_included      //amxmodx #include <engine> #define NOENT 0 #else               //amxmod #include <jghg2> #define NOENT -1 #endif #include <Vexd_Utilities> #if defined _amxmodx_included #else set_size(Index,Float:Mins[3],Float:Maxs[3])     return jghg2_set_size(Index,Mins,Maxs) #endif
__________________
SniperBeamer is offline
Sanji
Member
Join Date: Mar 2004
Old 03-23-2004 , 07:07  
Reply With Quote #9

hmm i dont see any error or something else. do you mean, i must remove all amxmod stuff?

Sanji is offline
SniperBeamer
AMX Mod X Founder
Join Date: Jun 2003
Location: Good Old Europe
Old 03-23-2004 , 09:49  
Reply With Quote #10

you can do it like that:
Code:
#define AMX_MOD_X // comment if you don't use AMX Mod X #if defined AMX_MOD_X   #include <amxmodx>   #include <engine>   #define NOENT 0 #else   #include <amxmod>   #include <jghg2>   #define NOENT -1   #include <Vexd_Utilities> #endif #include <amxmisc>
but you have to remove Vexd_Utilities
use the natives from engine module
__________________
SniperBeamer is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 14:24.


Powered by vBulletin®
Copyright ©2000 - 2020, vBulletin Solutions, Inc.
Theme made by Freecode