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SC STUFF PLUGIN


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Silencer123
Veteran Member
Join Date: Jul 2006
Old 09-18-2006 , 12:13   Re: SC STUFF PLUGIN
Reply With Quote #71

maybe but i think this plugin is big enough for now.
maybe in another one ;)
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Skyrider
AMX Mod X Beta Tester
Join Date: May 2005
Location: Netherlands
Old 09-19-2006 , 03:21   Re: SC STUFF PLUGIN
Reply With Quote #72

Alrighty, you sure though the money gain is by frags? And can you still change the money "gaining" text to money show only in the top left of the screen?
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bloodypizza
BANNED
Join Date: Nov 2005
Location: Slöinge,FALKENBG,SWE
Old 09-23-2006 , 08:20   Re: SC STUFF PLUGIN
Reply With Quote #73

Hope this isn't double postin, but;
Wouldn't it be better if instead of money you buyed thins for scores?
Just a suggestion...
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cozmicshredder
AlliedModders Donor
Join Date: Apr 2004
Location: MI, USA.
Old 09-24-2006 , 13:04   Re: SC STUFF PLUGIN
Reply With Quote #74

Well you have done a great job so far!

Is there another place to move the spam message for kill points besides the chat area?

And maybe in the future you could have it penalize you for killing friendly's like take money away?
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Silencer123
Veteran Member
Join Date: Jul 2006
Old 09-24-2006 , 13:14   Re: SC STUFF PLUGIN
Reply With Quote #75

u can remove the chat message urself. its just one line u got to delete.
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GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 12-11-2006 , 21:51   Re: SC STUFF PLUGIN
Reply With Quote #76

change line 621 from:
Code:
    new deadflag=entity_get_int(id,EV_INT_deadflag)
to:
Code:
    new deadflag=pev(id,pev_deadflag)
and remove the #include <engine>

This plugin seems to have come a long way. Please just do the above for me.
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Silencer123
Veteran Member
Join Date: Jul 2006
Old 12-17-2006 , 12:33   Re: SC STUFF PLUGIN
Reply With Quote #77

done
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maverick renegade
Junior Member
Join Date: Dec 2005
Old 02-08-2007 , 02:22   Re: SC STUFF PLUGIN
Reply With Quote #78

Quote:
- If you use countdown_abort there is still a set_task counting.
Only use this Command if it is very neccessary, otherwise another
Countdown will count down with double Speed, until the abortet
Countdowns Timelimit is up. If anyone knows how to abort a
running set_task function please let me know.
On line 330,
Code:
set_task(1.0,"countdown",0,"",0,"a",cdtime+1)
Give an id to the task:
Code:
set_task(1.0,"countdown",999,"",0,"a",cdtime+1)

Then add a remove_task() in cdabort
Code:
public cdabort(id,level,cid) {     if (!cmd_access(id, ADMIN_LEVEL_D, cid, 1))     {         return PLUGIN_HANDLED     }     if(is_counting == 1)     {         is_counting = 0         cdtime = -1         remove_task( 999 )         console_print(id,"[SCSP] The Countdown was aborted!")         set_hudmessage(252,3,1, -1.0, 0.3, 0, 0.0, 4.0, 0.0, 0.0, 2)         show_hudmessage(0, "[SCSP] The Countdown was aborted!")     }     else     {         console_print(id,"[SCSP] There is no Countdown running at the Moment!")     }     return PLUGIN_HANDLED }

Last edited by maverick renegade; 02-08-2007 at 02:26.
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st6_devgru
Junior Member
Join Date: Feb 2007
Old 08-01-2007 , 00:05   Re: SC STUFF PLUGIN
Reply With Quote #79

im not spawning anything at al...execpt for long jump armor and health
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Deano The Dino
Junior Member
Join Date: Feb 2008
Old 02-21-2008 , 20:45   Re: SC STUFF PLUGIN
Reply With Quote #80

I'm having a slight problem where-in changes to ammo prices are reset next time I load up the server. Can I use the console commands as cvars instead so I don't have to change them everytime I start the server?
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