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Silencer123
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Join Date: Jul 2006
Old 12-11-2006 , 17:42   No Model 0.
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I have this Code, used to enhance the messages in SvenCoop.
(In CS that would be things like "Fire in the Hole!")
Also, I want a sprite to appear above the players head,
which is the part which does not work. Please have a look someone:
Code:
#include <amxmodx> #include <amxmisc> #define VERSION "1.0" new bool:g_blocked[33] new g_whatis_scvao_followme public plugin_init() {     register_plugin("SC Talk AddOn",VERSION,"Silencer")     register_concmd("scvao_followme","SCVAO_FollowMe")     g_whatis_scvao_followme=precache_model("sprites/scvao_followme.spr") } public plugin_precache() {     precache_model("sprites/scvao_followme.spr")     precache_sound("speech/scvao_followme.wav") } public SCVAO_ReAllow(id) {     g_blocked[id]=false } public SCVAO_UnFollowMe(id) {     message_begin(MSG_ALL,SVC_TEMPENTITY)     write_byte(125)     write_byte(id)     message_end() } public SCVAO_FollowMe(id) {     if(!g_blocked[id])     {         message_begin(MSG_ALL,SVC_TEMPENTITY)         write_byte(124)         write_byte(id)         write_coord(65)         write_short(g_whatis_scvao_followme)         write_short(600)         message_end()         emit_sound(id,CHAN_STATIC,"speech/scvao_followme.wav",VOL_NORM,ATTN_NORM,0,PITCH_NORM)         set_task(2.0,"SCVAO_UnFollowMe",id)         set_task(4.0,"SCVAO_ReAllow",id)     }     else     {         client_print(id,print_notify,"You have to wait 4 seconds before performing this action again.")     } }
The *.wav plays, but the sprite does not appear. It says "No Model 0.",
as a notify message in the upper right corner of the screen.
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