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I see only way is controll every say text in the game :/ Dont know if it is good solution (many say texts in PUB servers) ... I trying keep CPU usage lowest as possible
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you can also use only
Code:
register_clcmd("say /cbble", "handle_say", 0, "- changelevel de_cbble")
register_clcmd("say /cpl_mill", "handle_say", 0, "- changelevel de_cpl_mill")
to sort it out.
But it is the same to sort it in the say function or in register_clmd.
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