Quote:
Originally Posted by slmclarengt
The cs_set_user_model actually screwed my server over because I don't know which function to call, client_connect or client_authorized or neither?
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ResetHUD event, check if player is alive and connected.
This is how to use cs_set_user_model().
Code:
#include <amxmodx>
#include <cstrike>
public plugin_init() {
register_plugin("", "", "")
register_event("ResetHUD", "event_ResetHUD", "be")
}
public plugin_precache()
precache_model("models/player/christmas/christmas.mdl")
public event_ResetHUD(id)
cs_set_user_model(id, "christmas")