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[RESOLVED] Replacing player models using FAKEMETA


  
 
 
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[ --<-@ ] Black Rose
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Join Date: Sep 2005
Location: Stockholm, Sweden.
Old 12-10-2006 , 15:09   Re: Replacing models using FAKEMETA (simple, but help plz)
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Quote:
Originally Posted by slmclarengt View Post
The cs_set_user_model actually screwed my server over because I don't know which function to call, client_connect or client_authorized or neither?
ResetHUD event, check if player is alive and connected.

This is how to use cs_set_user_model().
Code:
#include <amxmodx> #include <cstrike> public plugin_init() {     register_plugin("", "", "")     register_event("ResetHUD", "event_ResetHUD", "be") } public plugin_precache()     precache_model("models/player/christmas/christmas.mdl")     public event_ResetHUD(id)     cs_set_user_model(id, "christmas")

Last edited by [ --<-@ ] Black Rose; 12-10-2006 at 15:25.
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