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[SOLVED] Aiming and making players glow


  
 
 
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VEN
Veteran Member
Join Date: Jan 2005
Old 12-10-2006 , 13:29   Re: Aiming and making players glow
Reply With Quote #2

1. For example:
get_user_aiming (in player prethink)
if aim at alive player
get_user_name
get_user_weapon
get_weaponname
set_hudmessage
show_hudmessage
Don't display a hudmessage everu prethink if still aiming at the same player to not flood the clients.

2. Use kRenderFxGlowShell instead of kRenderFxNone

Last edited by VEN; 12-10-2006 at 13:33.
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