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Moving player using origin data


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bloodypizza
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Join Date: Nov 2005
Location: Slöinge,FALKENBG,SWE
Old 12-08-2006 , 21:59   Moving player using origin data
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Hi, I'm making a plugin that will allow the admin to add points that all players will be teleported to when they've spawned from death.
But I've run into some problems when I'm trying to teleport the players to a point. Instead the player gets teleported out of the map area.

Btw, I get this warning when compiling: (47): warning 213: tag mismatch.
Attached Files
File Type: sma Get Plugin or Get Source (spawnchange.sma - 681 views - 1.8 KB)
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stupok
Veteran Member
Join Date: Feb 2006
Old 12-09-2006 , 00:16   Re: Moving player using origin data
Reply With Quote #2

No more tag mismatch.
Code:
#include <amxmodx> #include <amxmisc> #include <engine> #include <fun> new changespawnmodel[33] new changespawnnumber = 0 new changespawnspawnnumber = 0 public cmd_changespawn(id) {     if(!is_user_alive(id))         return PLUGIN_HANDLED         if(changespawnnumber==32) return PLUGIN_HANDLED     changespawnnumber++     new Float: Origin[3]     entity_get_vector(id, EV_VEC_origin, Origin)         changespawnmodel[changespawnnumber] = create_entity("info_target")     if(!changespawnmodel[changespawnnumber]) {     changespawnnumber--     return PLUGIN_HANDLED     }         entity_set_string(changespawnmodel[changespawnnumber], EV_SZ_classname, "amxmodx_changespawn")     entity_set_model(changespawnmodel[changespawnnumber], "models/player/barney/barney.mdl")         entity_set_origin(changespawnmodel[changespawnnumber], Origin)         entity_set_int(changespawnmodel[changespawnnumber], EV_INT_solid, 0)     entity_set_int(changespawnmodel[changespawnnumber], EV_INT_movetype, 0)         return PLUGIN_HANDLED } public playerspawnspawn() {     if(changespawnnumber == changespawnspawnnumber)         changespawnspawnnumber = 0         changespawnspawnnumber++     if (changespawnnumber == 0)         return PLUGIN_HANDLED         new runbitch[3]       // I THINK THE     entity_get_vector ( changespawnmodel[changespawnspawnnumber], EV_VEC_origin, Float:runbitch)// PROBLEM     set_user_origin(read_data(1), runbitch)      // LAYS HERE (This is row 47)     return PLUGIN_CONTINUE } public plugin_init() {     register_plugin("Change Spawn Points","BETA 1","Oskar Larsson H")     register_clcmd("xx","cmd_changespawn",ADMIN_BAN,"")     register_event("ResetHUD","playerspawnspawn","be") } public plugin_precache() {     precache_model("models/player/barney/barney.mdl") } public plugin_modules() {     require_module("fun")     require_module("engine") }
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