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Non Sprite Set To Glow ? [SOLVED]


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The Specialist
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Join Date: Nov 2006
Old 12-06-2006 , 15:29   Non Sprite Set To Glow ? [SOLVED]
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in my "Bullet Glow Effects " plugin , i use set_rendering to make my bulelt entitys glow . But then the console gets spammed with "non-sprite set to glow " . Now its pretty self explanatory , but why cant i use set_renderign to make an enity glow ? how else can i make the bullets glow with out usign a sprite ?

Last edited by The Specialist; 12-06-2006 at 16:11.
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dutchmeat
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Old 12-06-2006 , 15:49   Re: Non Sprite Set To Glow ?
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change the set_rendering argument, like this;

Code:
 
set_user_rendering(entity,kRenderFxGlowShell,255,0,0,kRenderNormal,100) //100 to test
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Last edited by dutchmeat; 12-06-2006 at 15:54.
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The Specialist
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Old 12-06-2006 , 16:05   Re: Non Sprite Set To Glow ?
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holy fuck shit that worked . thanks ++karma you ll get credit for help
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dutchmeat
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Old 12-06-2006 , 16:07   Re: Non Sprite Set To Glow ?
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offcourse it works
Decrease 100 (last argument) to decrease the size of the shell.
and ",255,0,0," are color codes, but you already knew
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