I am making a new plugin for Half-Life. Here's what will happen:
-Player kills another player
-Player gets x credit(s)
-Player buys items with x credit(s)
-Player uses those items
So all players items and credits will be stored but where?
I know I can use "set_localinfo" and "get_localinfo" but players can change their credits with "setinfo credits x".
I can use nVault too but I don't know how to use it.
What should I do?
(I worked with commands, events, menus, I know how to compile .sma files etc.)