OK - csdm_protection was the only csdm 2.1 plugin I haven't touched yet, because I was thinking everything is OK with it, but it is not...There is a bug.
Code:
public csdm_PostSpawn(player, bool:fake)
{
SetProtection(player)
}
should be
Code:
public csdm_PostSpawn(player, bool:fake)
{
if (g_Enabled )
SetProtection(player)
}
it will work much better in the situation when the spawn protection is disabled.

@HelllBoy - do You need I post the fixed sma or You can fix it Your-self according to this what I wrote here above?
__________________
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