You could count the kills youself, like i did on esf:
Code:
new kills[33]
public Kills(msg_id, msg_dest, msg_entity){ //Count the kills
new killer = get_msg_arg_int(1)
new victim = get_msg_arg_int(2)
if(killer == 0 || killer == victim || killer > 32) //first argument is the killer, 0 if worldspawn
return PLUGIN_HANDLED
kills[killer]++ //we count all the kills made
return PLUGIN_CONTINUE
}
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