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Adding support for AMXX without MetaMod


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Chandler
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Join Date: Nov 2006
Location: Right here man
Old 11-27-2006 , 00:24   Adding support for AMXX without MetaMod
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Alright, I haven't checked the AMX site in a while so when I came here to my surprise I found out that it can load modules on it's own. Well that got me thinking. Since I am currently working on a mod for Half Life 1, I wanted AMX support, but the mod is going to require that both the Client and Server DLL match for purposes I would rather not dicuss at this current time. This would make MetaMod impossible to use, and therefore AMX.

Since AMX can do this, I was wondering what it would take to embed AMX support into a linked to DLL which would be separate from both server and Client, but would allow for in-game VGUI to allow people setting up a server to choose which plug-ins they want for a specific occasion.

I hope none of this sounded too confusing, but I'm getting pressed for a release of Build 1120 (The first playable version) and I was asked to put in AMX support.

Also, Not sure if this was the right forum. If it was not, then please move it.
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"Let there be Scripting!" And 1,911,237,874,587,123,464,763,472,634 errors later, there was.

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Last edited by Chandler; 11-27-2006 at 00:29.
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sawce
The null pointer exception error and virtual machine bug
Join Date: Oct 2004
Old 11-27-2006 , 02:45   Re: Adding support for AMXX without MetaMod
Reply With Quote #2

The modules it loads that require the HL engine interface link into metamod.

It *used* to be able to load modules by emulating metamod but that was a cpu hog (was removed ~1.50).

Metamod is also completely transparent to the server gamedll. Its loaded before the game dll is touched (in fact, metamod itself loads the game dll). I really dont see how and/or why you would block it effectively :s
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Last edited by sawce the snail; 11-27-2006 at 02:47.
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