If there is a plugin that gives random weapons on spawn, tell me plz
It somehow does not work, and the servercmd does not even run
Code:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#define plugin "Random Weapons test"
#define version "0.1"
#define author "original from Doombringer"
#define MAX_PLAYERS 32
new bool:g_restart_attempt[MAX_PLAYERS + 1]
new primary_weapon[32]
new secondary_weapon[32]
public plugin_init() {
register_plugin(plugin, version, author)
register_event("ResetHUD", "event_hud_reset", "be")
register_clcmd("fullupdate", "clcmd_fullupdate")
register_event("TextMsg", "event_restart_attempt", "a", "2=#Game_will_restart_in")
}
public clcmd_fullupdate() {
return PLUGIN_HANDLED
}
public event_restart_attempt() {
new players[32], num
get_players(players, num, "a")
for (new i; i < num; ++i)
g_restart_attempt[players[i]] = true
}
public event_hud_reset(id) {
if (g_restart_attempt[id]) {
g_restart_attempt[id] = false
return
}
event_player_spawn(id)
} // this function is called on player spawn public
event_player_spawn(id) {
if (get_cvar_num("sv_rw")==1){
new weapon[2][21]
new ammo_type[21]
new id, a
strip_user_weapons(id)
randomize_secondary(id)
get_weaponname(secondary_weapon[id], weapon[1], 20)
give_item(id, weapon[1])
give_item(id, "weapon_knife")
ammo_type = get_ammotype(secondary_weapon[id])
for(a = 0; a < 5; a++)
give_item(id, ammo_type)
client_print(id, print_chat,"You got a %s as secondary weapon",weapon[1][7])
//
randomize_primary(id)
get_weaponname(primary_weapon[id], weapon[0], 20)
give_item(id, weapon[0])
ammo_type = get_ammotype(primary_weapon[id])
for(a = 0; a < 5; a++)
{
give_item(id, ammo_type)
}
client_print(id, print_chat,"You got a %s as primary weapon",weapon[0][7])
server_cmd("amx_psay anthrax spawn test");
}
}
public randomize_primary(id)
{
new rand = random_num(1, 17)
switch(rand)
{
case 1: primary_weapon[id] = CSW_SCOUT
case 2: primary_weapon[id] = CSW_XM1014
case 3: primary_weapon[id] = CSW_MAC10
case 4: primary_weapon[id] = CSW_AUG
case 5: primary_weapon[id] = CSW_UMP45
case 6: primary_weapon[id] = CSW_SG550
case 7: primary_weapon[id] = CSW_FAMAS
case 8: primary_weapon[id] = CSW_AWP
case 9: primary_weapon[id] = CSW_MP5NAVY
case 10: primary_weapon[id] = CSW_M249
case 11: primary_weapon[id] = CSW_M3
case 12: primary_weapon[id] = CSW_M4A1
case 13: primary_weapon[id] = CSW_TMP
case 14: primary_weapon[id] = CSW_G3SG1
case 15: primary_weapon[id] = CSW_SG552
case 16: primary_weapon[id] = CSW_AK47
case 17: primary_weapon[id] = CSW_P90
}
return PLUGIN_CONTINUE
}
public randomize_secondary(id)
{
new rand = random_num(1,6)
switch(rand)
{
case 1: secondary_weapon[id] = CSW_GLOCK18
case 2: secondary_weapon[id] = CSW_USP
case 3: secondary_weapon[id] = CSW_P228
case 4: secondary_weapon[id] = CSW_DEAGLE
case 5: secondary_weapon[id] = CSW_FIVESEVEN
case 6: secondary_weapon[id] = CSW_ELITE
}
return PLUGIN_CONTINUE
}
stock get_ammotype(weapon)
{
new ammo[21]
switch(weapon)
{
case CSW_P228: ammo = "ammo_357sig"
case CSW_SCOUT: ammo = "ammo_762nato"
case CSW_XM1014: ammo = "ammo_buckshot"
case CSW_MAC10: ammo = "ammo_45acp"
case CSW_AUG: ammo = "ammo_556nato"
case CSW_ELITE: ammo = "ammo_9mm"
case CSW_FIVESEVEN: ammo = "ammo_57mm"
case CSW_UMP45: ammo = "ammo_45acp"
case CSW_SG550: ammo = "ammo_556nato"
case CSW_GALIL: ammo = "ammo_556nato"
case CSW_FAMAS: ammo = "ammo_556nato"
case CSW_USP: ammo = "ammo_45acp"
case CSW_GLOCK18: ammo = "ammo_9mm"
case CSW_AWP: ammo = "ammo_338magnum"
case CSW_MP5NAVY: ammo = "ammo_9mm"
case CSW_M249: ammo = "ammo_556natobox"
case CSW_M3: ammo = "ammo_buckshot"
case CSW_M4A1: ammo = "ammo_556nato"
case CSW_TMP: ammo = "ammo_9mm"
case CSW_G3SG1: ammo = "ammo_762nato"
case CSW_DEAGLE: ammo = "ammo_50ae"
case CSW_SG552: ammo = "ammo_556nato"
case CSW_AK47: ammo = "ammo_762nato"
case CSW_P90: ammo = "ammo_57mm"
}
return ammo
}
Code # 2:
Code:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#define plugin "Random Weapons test"
#define version "0.1"
#define author "original from Doombringer"
new primary_weapon[32]
new secondary_weapon[32]
public plugin_init()
{
register_plugin(plugin, version, author)
register_cvar("sv_rw","0");
register_event("ResetHUD", "give", "e")
}
public give(id)
{
if (get_cvar_num("sv_rw")==1){
new weapon[2][21]
new ammo_type[21]
new id, a
strip_user_weapons(id)
randomize_secondary(id)
get_weaponname(secondary_weapon[id], weapon[1], 20)
give_item(id, weapon[1])
give_item(id, "weapon_knife")
ammo_type = get_ammotype(secondary_weapon[id])
for(a = 0; a < 5; a++)
give_item(id, ammo_type)
client_print(id, print_chat,"You got a %s as secondary weapon",weapon[1][7])
//
randomize_primary(id)
get_weaponname(primary_weapon[id], weapon[0], 20)
give_item(id, weapon[0])
ammo_type = get_ammotype(primary_weapon[id])
for(a = 0; a < 5; a++)
{
give_item(id, ammo_type)
}
client_print(id, print_chat,"You got a %s as primary weapon",weapon[0][7])
server_cmd("amx_psay anthrax spawn test");
}
return PLUGIN_CONTINUE
}
public randomize_primary(id)
{
new rand = random_num(1, 17)
switch(rand)
{
case 1: primary_weapon[id] = CSW_SCOUT
case 2: primary_weapon[id] = CSW_XM1014
case 3: primary_weapon[id] = CSW_MAC10
case 4: primary_weapon[id] = CSW_AUG
case 5: primary_weapon[id] = CSW_UMP45
case 6: primary_weapon[id] = CSW_SG550
case 7: primary_weapon[id] = CSW_FAMAS
case 8: primary_weapon[id] = CSW_AWP
case 9: primary_weapon[id] = CSW_MP5NAVY
case 10: primary_weapon[id] = CSW_M249
case 11: primary_weapon[id] = CSW_M3
case 12: primary_weapon[id] = CSW_M4A1
case 13: primary_weapon[id] = CSW_TMP
case 14: primary_weapon[id] = CSW_G3SG1
case 15: primary_weapon[id] = CSW_SG552
case 16: primary_weapon[id] = CSW_AK47
case 17: primary_weapon[id] = CSW_P90
}
return PLUGIN_CONTINUE
}
public randomize_secondary(id)
{
new rand = random_num(1,6)
switch(rand)
{
case 1: secondary_weapon[id] = CSW_GLOCK18
case 2: secondary_weapon[id] = CSW_USP
case 3: secondary_weapon[id] = CSW_P228
case 4: secondary_weapon[id] = CSW_DEAGLE
case 5: secondary_weapon[id] = CSW_FIVESEVEN
case 6: secondary_weapon[id] = CSW_ELITE
}
return PLUGIN_CONTINUE
}
stock get_ammotype(weapon)
{
new ammo[21]
switch(weapon)
{
case CSW_P228: ammo = "ammo_357sig"
case CSW_SCOUT: ammo = "ammo_762nato"
case CSW_XM1014: ammo = "ammo_buckshot"
case CSW_MAC10: ammo = "ammo_45acp"
case CSW_AUG: ammo = "ammo_556nato"
case CSW_ELITE: ammo = "ammo_9mm"
case CSW_FIVESEVEN: ammo = "ammo_57mm"
case CSW_UMP45: ammo = "ammo_45acp"
case CSW_SG550: ammo = "ammo_556nato"
case CSW_GALIL: ammo = "ammo_556nato"
case CSW_FAMAS: ammo = "ammo_556nato"
case CSW_USP: ammo = "ammo_45acp"
case CSW_GLOCK18: ammo = "ammo_9mm"
case CSW_AWP: ammo = "ammo_338magnum"
case CSW_MP5NAVY: ammo = "ammo_9mm"
case CSW_M249: ammo = "ammo_556natobox"
case CSW_M3: ammo = "ammo_buckshot"
case CSW_M4A1: ammo = "ammo_556nato"
case CSW_TMP: ammo = "ammo_9mm"
case CSW_G3SG1: ammo = "ammo_762nato"
case CSW_DEAGLE: ammo = "ammo_50ae"
case CSW_SG552: ammo = "ammo_556nato"
case CSW_AK47: ammo = "ammo_762nato"
case CSW_P90: ammo = "ammo_57mm"
}
return ammo
}
So what should i use, tell me whats wrong, i want the plugin to give random weapons on player spawn
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