Quote:
Originally Posted by kp_uparrow
the rate will always be 6000 if there is nothing to change it
some 10000 is better than always 6000
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No, it's not, because clients will never use that much anyway if there's less players.
I don't think you understand the math behind bandwidth consumption in HLDS. The more players, the more bandwidth each player takes up. Why? Let's say there's 3 players (Player A, B, C). The server has to transmit to A the locations of B and C, has to transmit to B the locations of A and C, and has to transmit to C the locations of A and B. That's 6 transactions (discounting the transmission between the server and client itself). Let's add player D. So it now looks like A: B, C, D - B: A, C, D - C: A, B, D - D: A, B, C. That's a total of 12 transactions.
What I said above is very very far from what actually goes on (there's a
lot more to it, but that's the basics). I guess it's like saying "a car is a hunk of metal".
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